One photograph in. A metric pinhole camera and a colour-managed projection setup out — for Nuke, Maya, USD and Blender. A professional VFX tool for single-image camera recovery and matte-painting projection, running as a ComfyUI custom node.
AtlasInput is the front door — it runs the solve, derives projection geometry, and hands you a scene you can look through. One node, sensible defaults, no wiring.
Focal length, orientation and horizon from one photograph, with a confidence value. A deterministic geometric solve, or a learned prior (GeoCalib) for harder frames.
Projection geometry — relief mesh or fitted primitives — with the plate cast back through the recovered camera.
A real-time fullscreen viewport with simple camera moves — dolly, orbit, pan — at your delivery resolution.
Native setups for Nuke (.nk + Python), Maya (.ma), USD, Blender, and a relief mesh (OBJ/GLB) with the projection baked into UVs.
Where most 3D nodes generate geometry from an image, Atlas does the inverse: recover a real metric pinhole camera, then project the photograph onto derived geometry.
From the recovered viewpoint the plate reassembles exactly; scale error shows only as parallax on a move — never as smeared texture.
Colour-managed and float-safe throughout — plates tracked by reference in ACEScg and EXR 16/32-bit float, the projection path staying floating-point, handing off to OpenColorIO, Nuke, Maya and Resolve at up to 8192px.
In the ComfyUI Add-Node menu, Atlas holds ten numbered folders in pipeline order — so you read the job, not an alphabet.
Atlas/advanced holds every gated node — experimental, legacy, iOS — still supported, still tested, just not where you start.
Not an interchange guess — real scene files, opened and checked in the host apps.
A camera and projection setup wired the way a compositor expects to receive it.
Native ASCII scene — camera, geometry and projection ready for lookdev and layout.
A portable stage for pipelines that speak Universal Scene Description.
Camera and projection brought across for artists working outside the Autodesk stack.
Projection baked into UVs — the derived geometry travels with the texture.
AtlasLoadRAW reads NEF / CR2 / CR3 / RAF / ARW — measured focal and sensor, so the solve starts from the physical lens, not a guess.
Drop it into ComfyUI and load the quickstart workflow — that one node is the whole tool. A pure-NumPy core means you can solve and export with no GPU; a GPU is only needed for the optional neural features.